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Posts Tagged ‘global-warming’

Wikipedia gears up for flood of video and photo files

Thursday, November 20th, 2008

Wikimedia CTO Brion Vibber

(Credit: Rafe Needleman / CNET)

What is the significance of Sun Microsystems‘ announcement Wednesday that Wikimedia is buying truckloads of Sun servers? It’s that the Wikimedia team, which runs Wikipedia, Wikinews, Wikibooks, and other sites, is gearing up to change the nature of the reference services. Wikipedia, in particular, is going to get a lot more visual. Limits on the size of upload files will be increased to 100MB. Video–hosted by Wikimedia–will soon be part of the mix.

With the more aggressive support for media files will come, eventually, new ways to edit those media. Kaltura has been working with Wikimedia to create an online video editor that supports wikipedia concepts: users will be able to edit others’ videos, and everyone will be able to see the edit history.

Wikimedia is also considering building an online photo editor into the service, so users will be able to do the same things with photos that they do with text–enhance, clarify, and revert the last user’s edits. Failing that, Wikimedia CTO Brion Vibber told me Wednesday, Wikipedia users may soon get a way to view the revisions that people make offline to photos by flipping through previous versions of the images.

The one holdup I can see with Wikimedia’s newish love of media files is its fetish for open-source technologies. Vibber told me the new video support is being designed first to run in Firefox 3.1, because this open-source browser has native support for the open-source Ogg Theora codec. I’m sure that will make for a good experience in Firefox, but philosophy aside, I’d like to see even support for all browsers, not just Firefox.

Currently, all of Wikipedia, including the photos and audio, fits in less than 5 terabytes of storage. The text alone is less 500 MB compressed. With the new servers and the new media editing services, Vibber expects Wikipedia to be using 10 TB to 15 TB by the end of 2009.

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Wikipedia gears up for flood of video and photo files

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More cosmetic delights for Gmail: themes

Wednesday, November 19th, 2008

Google says it aims Gmail at the technological elite, knowing that the information overload problems they have today will be the problems mainstream users have tomorrow. But apparently the company isn’t above appealing to those who are willing to judge a book by its cover as well as its content.

On Wednesday, Google launched themes for Gmail, a feature that lets people customize the appearance of the Webmail application with a variety of new looks. Google is gradually rolling out the new feature to Gmail members “over the next couple of days,” said Gmail team member Annie Chen.

It’s something of a departure for a site that prides itself on its utilitarian nature–even the addition of graphical smileys to Gmail can be justified as improving a message’s emotional nuance. But given Google’s move toward the mainstream, it’s smart. People like to personalize their frequently-used computing tools.

Perhaps more interesting from a brand perspective, Google is even willing to give up the Gmail logo in some of the skins. That suits me fine–I find the logo an eye-trippingly ugly hodgepodge of the Google G, a graphical envelope for the “m”, and three sans-serif letters for “ail.”

Gmail themes.

Now showing: Gmail themes.

(Credit: Google)

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More cosmetic delights for Gmail: themes

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Netflix tells all about video encoding process

Wednesday, November 19th, 2008

Netflix’s streaming movie service is finding itself on more and more devices, and recently the company’s blog featured a detailed account of exactly how movies are encoded. While many companies hide behind misleading resolution figures like “720p video,” video geeks know that bit rate is a much better indicator of how good a video will look. Netflix gets pretty in-depth with the specifications of the new encodes:

“The VC1 encoders are more efficient than the WMV3 encoders, so we are currently encoding VC1AP at slightly lower birates: 375, 500, 1000, and 1500kbps, all square pixel. At some point we are likely to add a couple more resolutions of non-square pixel encodes capturing the original pixel-aspect-ratio of the source.”

And the new high-definition encodes:

“We experimented with first-generation WMV3 encodes at 4000kbps and 5500kbps, but settled on second-generation HD encodes with VC1AP at 2600kbps and 3800kbps, which extends their accessibility down to lower home broadband connections. As with SD, encodes of film material are at 24fps, and encodes of shot-to-video material are at 30fps (or 25fps for PAL), rather than the 60fps that would come from a Blu-ray disc - we judged the 60fps content as too expensive of bandwidth for now. In general, these encodes are definitively better than SD, but won’t challenge well-executed Blu-ray encodes - that would require a bitrate out of reach for most domestic broadband today. We believe Moore’s law will drive home broadband higher and higher enabling full 1080p60 encodes in a few years.”

It’s definitely worth checking out the full blog, as even more details are revealed, including why only stereo audio is included and how video quality is adjusted to match your connection speed. We haven’t done a full evaluation of Netflix’s new HD video streams yet, but we’re hoping they’re close to Vudu’s HDX content, which does a very good job of approaching Blu-ray levels even with current bandwidth limitations.

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Netflix tells all about video encoding process

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New Internet goes to space, comes back to Earth

Wednesday, November 19th, 2008

The interplanetary network that Vint Cerf envisioned years ago got its first real test recently. The EPOXI spacecraft, which carried the Deep Impact probe to Comet Talent 1 in 2005, had its software reconfigured after delivering the payload to work as a test bed for NASA’s new Disruption-Tolerant Networking protocol. As the craft dropped back toward Earth for one of the gravity assists that will ultimately sling it back toward the comet in 2010, it transmitted simulated images of the Martian moon Phobos using the new protocol.

The trial turned EPOXI into one of 10 nodes in a test network (the other nine were on Earth), to verify the reliability and robustness of the new networking architecture.

This new networking system, an outgrowth of Cerf’s Interplanetary Net project, can be layered on top of TCP/IP, the protocol that today’s Internet uses. But although DTN is designed for a different environment than Earth, ultimately the technology may find its way back here, to improve communication back home.

It's a network. In space.

(Credit: NASA/JPL)

How to network in space
JPL’s Adrian Hooke, team lead and manager of space-networking architecture for NASA, explained the limitations of TCP/IP-based Internet to me. Although we tend to think of the Internet as routing around faults, he said, it is “not actually tolerant of disconnection between two machines.” If you lose a link between relay stations (routers), he explained, “the routers start dumping packets on the floor after a few milliseconds.”

Out in the solar system, where distance means that point-to-point communication time of a single bit can take minutes or hours, and where there is no system of interconnected routers, relay stations need to be smarter and more robust. Dropping packets doesn’t work. “In space, it’s very rare that you have an end-to-end path,” Hooke said.

Disruption-Tolerant Networking devices don’t just send off packets to the next device in the communications chain, as routers do. Instead, they hold on to packets until they expect that they will be received, and after they send them, they keep holding on to them until they receive an acknowledgment. Only once the packets are acknowledged do they release “custody” of the data to the next link in the communications chain.

DTN networks need more smarts and storage than typical routers. They need to know which devices they can send to, and when, since planets and space vehicles don’t stay put. And they need enough storage to hang on to packets that are coming in even when there may not be a receiver onto which they can offload them.

These concepts are not new. E-mail routers use store-and-forward architectures to transfer information, and mesh networks are opportunistic with their connections. But getting the DTN protocols certified for space operations requires a lengthy development cycle. Hooke told me that NASA hopes to have DTN ready to be built into spacecraft and ground-based radios in 2011, but that it will be four or five years after that before the technology will then make it into space. In 2015 or 2016, he said, “an interesting cluster of missions to the moon” will be launching, and he hopes to see DTN on them.

He also expects DTN to be part of the communications protocol for the Mars Sample Return mission, which is scheduled to launch in 2020 (but will probably be more like 2025). In that mission, a “full fleet of spacecraft” from several countries will all need to interoperate, and DTN should make the communications more reliable, and easier to build, than a patchwork of point-to-point radios. But first NASA and other space agencies need to know it works.

Meanwhile, back on Earth
DTN concepts are being applied to similarly flaky networks back home. Not surprisingly for a DARPA-funded project, the US military (the Marine Corps, to be specific) is experimenting with DTN for “stressed tactical military communications.” On a battlefield, as in space, there’s rarely an existing communications infrastructure a device can drop in to, so data radios need to be more tolerant of poor networks and opportunistically take advantage of communications links when they are available. Likewise, the Navy is looking at DTN to help submarines send and receive data in bursts when they surface or come close to a relay buoy.

DTN can integrate with existing TCP/IP networks, Hooke told me. “Bundle agents” can sit on the Internet and handle the store-and-forward protocols as well as the transfer of data from occasionally-connected devices to the main Internet.

And not all applications are military. A team in Sweden is using DTN to track reindeer movement (via geolocators tagged to animals), for example. Intel is looking at DTN to build out networks in developing countries with no communications grid. And in our own backyard, cellular equipment manufacturers are thinking about DTN for devices at the edges of expanding networks.

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New Internet goes to space, comes back to Earth

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Monty Python launches YouTube Channel, tells users to stop stealing

Wednesday, November 19th, 2008

Monty Python, the iconic comedy series, has launched a YouTube channel. And although the page features a slew of clips from the show, most noteworthy is its featured video, which blames users for “ripping” the show off.

“For three years you YouTubers have been ripping us off, taking tens of thousands of our videos and putting them on YouTube,” it says on the Monty Python YouTube page. “Now the tables are turned. It’s time for us to take matters into our own hands.

“We know who you are, we know where you live and we could come after you in ways too horrible to tell. But being the extraordinarily nice chaps we are, we’ve figured a better way to get our own back: We’ve launched our own Monty Python channel on YouTube.

The post claims Monty Python has put an end to “those crap quality videos” that have been posted across YouTube and will start delivering “HQ videos” from the “vault.”

All videos posted on the Monty Python channel will be free to view, but the show doesn’t want viewers to watch the free shows and do nothing. Instead, it asks for something in return.

“None of your driveling, mindless comments,” Monty Python wrote on its YouTube page. “Instead, we want you to click on the links, buy our movies and TV shows, and soften our pain and disgust at being ripped off all these years.”

So far, the Monty Python page features 24 videos, but more clips are promised in the future.

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Monty Python launches YouTube Channel, tells users to stop stealing

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