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Posts Tagged ‘games’

Google launches AdSense for Games

Wednesday, October 8th, 2008

This screenshot shows one way Google will place ads in games, including casual Web-based games like PlayFish’s Wordplay.

(Credit: Google)

If Google’s entry into a field of advertising doesn’t legitimize it, nothing can. And that’s why the in-game advertising industry just got a huge shot in the arm.

On Tuesday night, Google announced the beta launch of its new AdSense for Games program, the search giant’s first foray into the video games market, and the long-awaited answer to the question of what the company planned to do with AdScape Media, which it bought for $23 million in February 2007.

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News.com Poll

This game brought to you by…
What do you think of in-game ads?

I hate them, no matter what.
They’re annoying, but I’m used to them.
They’re OK if well placed.
I like them because it’s more realistic to have them.

View results

According to Christian Oestlien, the senior product manager for AdSense for Games, the program’s beta launch will focus on the placement of a variety of forms of ads in Flash-based casual games and some larger titles.

In the beginning at least, Oestlien said, Google will work with partners like PlayFish, Mochi Media, Demand Media and Konami.

The latter, Oestlien said, would use AdSense for Games to place ads in well-known titles like Frogger and Dance Dance Revolution.

And among the initial advertisers participating in the program are eSurance, Sprint, and Sony Pictures Entertainment.

Of course, the in-game advertising field already has several well-established players, including Microsoft’s Massive, DoubleFusion, and IGA.

“By (Google) finally launching in the space,” said DoubleFusion CEO Jonathan Epstein, “it confirms for all parties…that this space is of interest to one of the largest media companies in the world. Google does not enter into markets that don’t have billion dollar-plus potential for them.”

To Epstein, having Google plant its flag in the in-game ads space shows everyone that games cannot be taken lightly as an ad platform, no matter what other choices advertisers have for their dollars.

“The battleground here is not between ourselves and Massive and Google,” Epstein said. “It’s getting games their rightful share of the ad dollars, as opposed to TV, print, and (traditional) online ads.”

For its part, Google is well aware that it will have several significant competitors, but still thinks it can set itself apart.

According to Oestlien, Google intends to do so by leveraging its network of thousands of advertiser partners, as well as its proven experience helping those partners with the placement of effective print, image- and Flash-based creative ads.

Given that Google announced its AdScape buy more than a year ago, Google’s move is by no means a surprise. And some see that it’s only natural that the company seeks to repeat the success it has had with AdSense in as many new environments as possible.

And some think that while Google may have its work cut out for it in the games space in the short-term, the AdSense for Games move is really part of a long-term play involving several different media.

“I would argue that Google is not going to be a home run in in-game advertising…any time in the immediate future,” said Tim Hanlon, executive vice president of Publicis Groupe’s media futures practice, Denuo. “But pay careful attention, (it is trying to build the) foundational building blocks to be an ad server in many environments that could be very attractive to marketers and ad agencies, and I think the place where Google will be successful soonest is in the self-serve marketplace, or the long-tail marketer environment.”

“Google does not enter into markets that don’t have billion dollar-plus potential for them.”

–Jonathan Epstein, CEO, DoubleFusion

Hanlon explained he thinks Google is uniquely positioned to help small, “mom and pop” marketing companies get into media formerly dominated by major advertisers. And games could present just such a golden opportunity for these moms and pops, he said.

“In the short term, this is interesting, but not earthshaking,” Hanlon said. “But in the long term, it’s yet another step towards Google ubiquity in ad serving.”

For now, Google is not saying exactly what its plans are, but it did say that it plans to bring in revenues through both impressions and click-through models.

To Dorian Benkoil, the founder of Teeming Media, an online business consultancy, Google’s success at placing in-game ads, like that of its competitors, will come down to how well it is able to integrate those messages in games.

“What I’ve seen,” said Benkoil,” is that the community of gamers tend to be very vocal and emotional about anything that they find that isn’t well integrated into a game. So if Google is doing an AdSense initiative, I would hope that they would do it in a seamless way that isn’t interruptive of the gaming experience. Because if not, they would face some backlash.”

Benkoil said that his research has also indicated that in-game ads may not be as effective as those in other media. That’s because, he suggested, gamers spend a lot of time on the sites and in the games where they play, but they are deeply engaged in what they’re doing and are not very interested in looking at things, like ads, that may be a distraction.

That dynamic, he added, could be a problem for Google if it focuses too much on the click-through model.

Another question Google will have to find the answer to is how gamers feel about ads in the first place.

For years, there have been studies showing that gamers actually like ads because it makes their playing experience more realistic, given that there’s advertising everywhere we go in real-life.

Smart ad placement is key
Whether that’s generally true or not, Benkoil said the key is how smart the placement of any ads are in games.

“Ads have to be well-integrated into the game,” he said, “and usually when they are well-integrated, it’s been very carefully done, and the gaming company works very carefully to integrate the advertising message.”

Without knowing any specifics of Google’s plans, Benkoil said this could pose a problem for the company, since it is known for automated algorithms that place ads, and he said it would be hard to imagine how carefully those ads could be positioned.

“But if they’re able to pull that off in an automated sense,” he added, “then they’ve gone to a new generation of in-game advertising.”

For now, with financial markets the world over struggling, some may question whether it’s a good idea for Google to be diving into a new advertising medium, but Oestlien doesn’t see the economic downturn as much of a problem for the AdSense for Games program.

“Given the current economic situation, we think providing a model that reinforces games,” Oestlien said, “is a great thing for Google to be able to do. Games are a pretty resilient part of the economy, and game playing continues to grow.”

Either way, given that Google paid $23 million for AdScape, it had to launch its in-game ads program sooner or later. And that’s good for the industry, even its competitors insist.

“This is nothing that wasn’t expected,” said Epstein. “It was a question of when. (And) it’s another voice saying the TV buy is outdated and (Google’s) is a powerful voice in this argument.”

The rest is here:
Google launches AdSense for Games

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Another nail in the ‘Scrabulous’ coffin

Tuesday, August 26th, 2008

There’s no more Scrabulous on Facebook. For real. Unless you’re in India.

According to the Associated Press, the social network has officially disabled access to the popular online game, which closely resembles classic board game Scrabble, after a complaint from Mattel, the company that publishes it outside the U.S. and Canada. Access within the U.S. and Canada had already been blocked.

The rights to Scrabble are owned by different companies: Hasbro handles the game the U.S. and Canada, and Mattel internationally. The two takedowns were likewise different: The creators of Scrabulous disabled U.S. and Canadian access on their own after receiving a takedown notice from Hasbro, but the AP article says that Mattel’s complaint led Facebook to take action.

Mattel has filed a lawsuit in India, where the developers who created the game are based, over copyright and trademark infringement. A court decision is pending, which is why Scrabulous is still accessible in India while Facebook chose to pull it elsewhere.

Outside of Facebook, the Web site Scrabulous.com is still extant.

The creators of Scrabulous, brothers Rajat and Jayant Agarwalla, are none too pleased with Facebook’s intervention. “It surprises us that Mattel chose to direct Facebook to take down Scrabulous without waiting for the (Indian court’s) decision,” Jayant Agarwalla said in a statement to the AP. “Mattel’s action speaks volumes about their business practices and respect for the judiciary.”

The brothers subsequently modified Scrabulous‘ design and points system, and relaunched it as Wordscraper in the U.S. and Canada within days of its initial demise. Mattel and Hasbro, meanwhile, have both created official versions of Scrabble on the platform.

See more here:
Another nail in the ‘Scrabulous’ coffin

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‘Scrabulous’ gets a nip-tuck, returns as ‘Wordscraper’

Thursday, July 31st, 2008

In the high school cafeteria of Facebook apps, Scrabulous is like that girl who gets in trouble for showing too much skin, only to throw on a hoodie and be let back into the principal’s good graces. Sort of. The game has effectively returned, but with a redesigned board, a few original play options, a different points tabulation system, and a new name, Wordscraper.

Scrabulous' new look as Wordscraper

Props to Adam Ostrow of Mashable for picking up on this one early.

The Facebook application Scrabulous had been taken down by its creators earlier this week when Hasbro, the game manufacturer that owns the rights to Scrabble in the U.S. and Canada, pointed out that Scrabulous was a near copy. Few disagreed with the allegation, but many loyal Scrabulous fans wondered why Hasbro couldn’t have struck a deal instead of insisting upon a shutdown, especially as the “real” Scrabble game on Facebook succumbed to technical difficulties.

The reason for Scrabulous‘ extreme makeover has its roots in some pretty gray legal matters: the real problem wasn’t that it ripped off Scrabble, but that it ripped off Scrabble so blatantly. The colors of the board were the same, the list of rules led to a Wikipedia entry for Scrabble rules, and the two names were similar enough for Hasbro to cry foul.

On Wednesday I spoke to Pete Kinsella, a partner at the Faegre & Benson law firm who specializes in intellectual property, and he gave me his take on the gritty details. “Copyrights are not supposed to protect board games,” Kinsella explained. “What copyrights protect is the expression of an idea rather than the idea itself.”

Returning as Wordscraper is a way for its creators to keep the game running while avoiding legal complaints. In effect, it’s just different enough.

“I think there’s a very fine line to walk in this one, and the question is whether Scrabulous went over the line or not in mimicking the colors or everything else,” Kinsella assessed (keep in mind that we had this conversation before the advent of Wordscraper), “or whether they could’ve designed a generic version of the game with the same points system and scoring system, and that would’ve fallen out of Hasbro’s copyrights.”

So will this end the legal spat? Maybe. If Kinsella’s analysis proves accurate, this is probably enough to keep Hasbro’s lawyers away. Many other games on Facebook bear strong-but-not-too-strong resemblances to board games like Battleship and Risk, but so far haven’t encountered the same corporate scrutiny.

“The law allows people to design around things, and particularly when there isn’t patent protection, the law has great incentive to design around things by making things somewhat different,” Kinsella said.

Or, for a less digital example, think about all those detergent bottle logos that look suspiciously similar.

‘Scrabulous’ gets a nip-tuck, returns as ‘Wordscraper’

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EA: Hack took Facebook ‘Scrabble’ down

Wednesday, July 30th, 2008

The saga continues: Electronic Arts, which handles digital versions of the board game Scrabble for North American parent company Hasbro, has claimed that malicious hackers were responsible for the disappearance of its Facebook application on Tuesday.

The game had crashed on the same day that the creators of Scrabulous, a popular imitation game, blocked access to North American visitors after a legal complaint from Hasbro. With the real Scrabble inaccessible, irritated fans assumed that there was a server problem–the game is in beta, after all–and filled the application’s discussion wall with angry comments.

But the real problem, EA has said, is that a hack downed Scrabble. When, according to the Los Angeles Times, the game was still inaccessible at 4 p.m. PT, the company released a statement.

“EA’s Scrabble Facebook game experienced a malicious attack this morning, resulting in the disabling of Scrabble on Facebook,” the statement read. “We’re working with our partners to resolve this issue and have Scrabble back online and ready to play as soon as possible.”

It sounds like the old “blame the hackers” excuse, but if you just look at the Scrabble application wall, it’s pretty clear that there are a few people who are angry enough at Hasbro and EA to want to sabotage the game.

Whatever the case, the hack was a good one: on Wednesday morning, the game was still inaccessible.

Go here to see the original:
EA: Hack took Facebook ‘Scrabble’ down

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‘Scrabble’ app on Facebook crashes in wake of ‘Scrabulous’ takedown

Tuesday, July 29th, 2008

When Scrabulous, a popular game on Facebook’s developer platform, was shut down earlier on Tuesday because of copyright infringement issues with the manufacturer of the Scrabble board game, word game fans weren’t totally left in the dark. After all, Electronic Arts (which handles the digital rights to Scrabble for the game’s parent company, Hasbro) had recently created an official beta version of Scrabble for the platform.

Problem is, the servers that were hosting the “real” Scrabble app couldn’t handle the load of new migrants, and the application crashed on Tuesday afternoon. Oops!

“We’ll be back up shortly,” an apologetic error message read. “We’re working on some tech problems and Scrabble will be ready to play as soon as possible!” The game is slated to exit the beta phase in the middle of next month, and some (my colleague Rafe Needleman among them) initially found it to be a better-quality game experience than Scrabulous had been.

But in the wake of a server crash, Facebook users weren’t too pleased, as the message wall for the Scrabble application revealed. “Wow, does this suck,” one Facebook user wrote. “Why can’t you guys work out a licensing deal with the Scrabulous boys? Now we’re back to square one and have to go through all of your debugging process.”

Well, to be fair, rumor has it that Hasbro put out an acquisition offer for Scrabulous, only to have it rebuffed because its creators thought the amount offered was insufficient.

“Sucks, sucks, sucks,” another Facebook user said. “Locks up at 30 percent loading. Sucks. Oh, did I mention it sucks? Get a grip, Hasbro.”

Too bad “FAIL” will net you only seven points.

More here:
‘Scrabble’ app on Facebook crashes in wake of ‘Scrabulous’ takedown

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